Defined by Derek Yu describing his game
Spelunky. Also called roguelites, these games feature a resetting progression system like
Rogue's, but incorporate other gameplay elements like
platforming or dungeon-crawling. The period of neo-roguelikes is either still continuing, or ended around 2015.
Hey
Edmund, you've never played any neo-roguelikes?
Go die in Isaac or
Spelunky 400 times and we'll talk about it afterwards.