The classic game of Horse, but with a twist! Anything goes! Competitor's are required to be intoxicated in some way, shape or form, with the recommended being drunk and/or high on marijuana.
High Horse follows the same basic structure of regular horse except instead of a basketball court, you play in a small to medium sized room inside or outside. In addition to this, a small ball and a medium sized toy net suspended from the wall or roof with a
backboard duct taped on and if you are interested then keep reading because here are the new rules that are guaranteed to provide countless
hours of fun.
The Rules:
-The game follows the normal horse rotation.
-You are allowed one "Dancin' Dunk" (see terminology list)per game.
-No more than two consecutive dunks are allowed as a shot attempt
-All shots must be named (for instance, if you
dunk it from the couch you can simply call it the "couch dunk")
-Some kind of inebriation is REQUIRED
-Anything and everything goes, shot-wise
-Everyone is allowed one of the following per game:
- "
Picket fence"
- "
Redo"
Terminology:
"Dancin' Dunk" - Any dunk requiring an elaborate preparatory hustle, jig, dance, or any other unnecessarily long movements prior to
the dunk.
"Five-Pointer"-Entails unintentionally getting the ball stuck over the goal. This automatically makes the intended shot, and the game progresses as though said shot was made. The "Five-Pointer" is invalid on a dunk attempt.
"Picket fence"- Everyone is allowed, one time per game, to leap in front of any opponent's shot at any time with their hands raised (
Swatting does not count.) This can be attempted only once, and if successful, the opponent misses the shot.
"Redo"- Self-explanatory. You may
redo one shot at any time during the game.