In a video game, a
scripted event with limited interaction, also known as a "rail shooter" sequence. Heavy on
narration or plot, but less free-form than the rest of
the game's action. Used when the designer doesn't want the player to wander around or waste time.
Often resembles actual attractions at a real theme park.
Only
issue I see,
8 minutes of
theme park until you get to do something.
But it's a great "theme park" ;-)